Difference between revisions of "Wormholes"

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(Created page with "Wormholes are rifts in space that connect two star systems. Like stargates, they allow the travel of ships from one star system to another, but unlike stargates, wormholes are...")
 
 
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Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach.  
Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach.  


These connections can be between any combination of; High Sec, Low Sec, Nul Sec, Wormhole Space/W-Space/J-Space, Pochven/K-Space, Thera, Drifter.
These connections can be between any combination of;  
*High Sec
*Low Sec
*Nul Sec
*Wormhole Space/W-Space/J-Space
*Pochven/K-Space
*Thera
*Drifter.


In wormholes of classes 2 and 4 will typically always have 2 static wormholes that reform
In wormholes of classes 2 and 4 will typically always have 2 static wormholes that reform
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==Solving the Wormhole Riddle==
==Solving the Wormhole Riddle==


The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole.
The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole. EVE University: [https://wiki.eveuniversity.org/Visual_wormhole_identification Visual wormhole identification]


Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer.
Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer.
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Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status
Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status


===Where might it do?===
===Where might it go?===


This wormhole seems to lead into {insert text} parts of space.
This wormhole seems to lead into {insert text} parts of space.
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===How much time is left on the Wormhole===
===How much time is left on the Wormhole===


This wormhole has not yet begun its natural cycle of decay and should last at least another day = more than 24 hours
*This wormhole has not yet begun its natural cycle of decay and should last at least another day = more than 24 hours
This wormhole is beginning to decay, and probably won't last another day = between 4 and 24 hours
*This wormhole is beginning to decay, and probably won't last another day = between 4 and 24 hours
This wormhole is reaching the end of its natural lifetime = less than 4 hours
*This wormhole is reaching the end of its natural lifetime = less than 4 hours
Approximately less than 15 minutes = dissipating into the ether
*Approximately less than 15 minutes = dissipating into the ether


===How much mass has passed through===
===How much mass has passed through===


This wormhole has not yet had its stability significantly disrupted by ships passing through it = has more than 50% that can still pass through
*This wormhole has not yet had its stability significantly disrupted by ships passing through it = has more than 50% that can still pass through
This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet = has between 50 - 10% of the total amount that can pass through
*This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet = has between 50 - 10% of the total amount that can pass through
This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse = less than 10% of the total amount can pass through
*This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse = less than 10% of the total amount can pass through


===Ship Sizes that can pass through===
===Ship Sizes that can pass through===


Very large ships can pass through this wormhole All ships except for Titans and supercarriers can pass through this hole
* Very large ships can pass through this wormhole = All ships except for Titans and supercarriers can pass through this hole
* Larger ships can pass through this wormhole = Battleships, Orcas, and smaller ships can pass through this hole
* Up to medium size ships can pass through this wormhole = Unplated Nestors, battlecruisers and smaller ships can pass through this hole
*Only the smallest ships can pass through this wormhole = Only frigates, destroyers, or specially fit HICs can pass through this hole


Larger ships can pass through this wormhole Battleships, Orcas, and smaller ships can pass through this hole
==Wormhole Rolling - Just Make It Go Away! ==


Up to medium size ships can pass through this wormhole Unplated Nestors, battlecruisers and smaller ships can pass through this hole
To roll a wormhole you need to know how big it is, how much time is left on it, and how much mass has passed through it. See Solving the Wormhole Riddle for this.


Only the smallest ships can pass through this wormhole Only frigates, destroyers, or specially fit HICs can pass through this hole
EVE University: [https://wiki.eveuniversity.org/Wormhole_attributes Wormhole attributes]
 
[[File:Eve rolling holes fresh.png|frameless|left]]

Latest revision as of 19:51, 11 August 2023

Wormholes are rifts in space that connect two star systems. Like stargates, they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.

Wormholes can be found by scanning down cosmic signatures. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.

Certain Wormhole Space systems have effects that change the nature of your ship's statistics and/or modules. These phenomena only affect capsuleer ships, so Sleepers or structures won't be affected. The buff bar (above your capacitor) shows the wormhole effect in game. Third-party websites related to wormholes typically also list effects.


Wormhole Travel

Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach.

These connections can be between any combination of;

  • High Sec
  • Low Sec
  • Nul Sec
  • Wormhole Space/W-Space/J-Space
  • Pochven/K-Space
  • Thera
  • Drifter.

In wormholes of classes 2 and 4 will typically always have 2 static wormholes that reform

In wormholes of classes 1 and 3 will typically always have 1 static wormhole that reforms

Capitals and Wormholes

Capital ships with jump drives can go through wormholes, providing the wormhole can support the ship's mass.

Cynosural fields can be opened in wormhole space, but ships with jump drives cannot lock on to these fields, nor can they lock on to cynosural fields outside of wormhole space to jump out.

Capitals can be built in Wormhole Space, but they may not be able to take any exits.

Supercapital ships such as Titans and Supercarriers cannot go through wormholes at all, as they are far too large for even the largest wormholes.

Supercapitals cannot be built, as there is no sovereignty in wormhole space.


Polarization

Jumping through wormholes introduces additional restrictions on how often in a given time a pilot may jump through a particular wormhole. You may not jump through a wormhole in the same direction twice within five minutes. When polarized the wormhole will prevent you from jumping through, and present you with a message informing you how much time is left on your polarization timer.

One way to manage your polarization timer is to check local chat for time stamps (multiple wormhole jump time stamps are kept in the chat, unlike gate jumps in K-space) for your jumps and then plan accordingly.

Keep in mind that this restriction applies to the pilot, not the ship or the account.

Wormhole Space Features

There is no automatic update to the “Local” chat channel when in Wormhole space, so pilots in Wormhole space will not automatically appear in the local member list; pilot names appear only if they speak in local chat.

D-Scan can be used to assist in determining who or what is in space, however this is limited to the normal restrictions.

Aggression

Weapon timers do not apply in wormhole spaces. You still get them when you aggress capsuleers, but they don't have any effect other than delaying your disappearance from space when you log off.


Solving the Wormhole Riddle

The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole. EVE University: Visual wormhole identification

Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they also have mass restrictions for each particular transfer.

Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status

Where might it go?

This wormhole seems to lead into {insert text} parts of space.

  • Unknown = to a Class C1/C2/C3 wormhole
  • Dangerous Unknown = to a Class C4/C5 wormhole
  • Deadly Unknown = to a Class C6 wormhole
  • High Security = Hisec
  • Low Security = Lowsec
  • Null Security = Nullsec
  • Triglavian Space = Pochven

How much time is left on the Wormhole

  • This wormhole has not yet begun its natural cycle of decay and should last at least another day = more than 24 hours
  • This wormhole is beginning to decay, and probably won't last another day = between 4 and 24 hours
  • This wormhole is reaching the end of its natural lifetime = less than 4 hours
  • Approximately less than 15 minutes = dissipating into the ether

How much mass has passed through

  • This wormhole has not yet had its stability significantly disrupted by ships passing through it = has more than 50% that can still pass through
  • This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet = has between 50 - 10% of the total amount that can pass through
  • This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse = less than 10% of the total amount can pass through

Ship Sizes that can pass through

  • Very large ships can pass through this wormhole = All ships except for Titans and supercarriers can pass through this hole
  • Larger ships can pass through this wormhole = Battleships, Orcas, and smaller ships can pass through this hole
  • Up to medium size ships can pass through this wormhole = Unplated Nestors, battlecruisers and smaller ships can pass through this hole
  • Only the smallest ships can pass through this wormhole = Only frigates, destroyers, or specially fit HICs can pass through this hole

Wormhole Rolling - Just Make It Go Away!

To roll a wormhole you need to know how big it is, how much time is left on it, and how much mass has passed through it. See Solving the Wormhole Riddle for this.

EVE University: Wormhole attributes

Eve rolling holes fresh.png