NPC standings
Standigs will tell you how much an NPC entity likes or dislikes another entity. There are three main standings: faction standings, corporation standings and agent standings. They are most well known in the context of missions and crimewatch. Standings are measured on a real number scale from -10 to +10.
Faction standings
Faction standing is the strongest NPC standing. It gives access to agents from all corporations belonging to that factions. This includes normal agents, COSMOS agents and Epic arcs agents. Unmodified faction standing of 0.0 or higher is also requirement for joining the Faction Warfare.
Most agents will accept either faction, corp, or personal standing to fulfill their requirement. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. COSMOS agents are another exception in that they only care about your faction standing and don't care about your corp standing
These standings will also influence your broker fees in the NPC Stations.
The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. Thats why it is important to always be careful if a fleet enters Highsec. You should inform the FC that you are in bad standings.
Standing | Effect |
---|---|
−5 modified | You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you. |
-2 modified |
Agents of that faction will no longer speak to you regardless of corp or agent standing. Except L1 agents, these will continue to be available. |
0.0 unmodified |
You may join Factional Warfare for that faction. |
1.0 modified |
Access to all normal L2 agents of that faction. |
3.0 modified |
Access to all normal L3 agents of that faction. |
5.0 modified |
Access to all L4 agents of that faction. |
7.0 modified |
Access to all L5 agents of that faction. |
Faction standing is also required for all COSMOS agents. The standing requirements for these agents are different than for normal agents. These agents don't care about your corp standing.
Standing | Effect |
---|---|
2.0 modified |
Access to L2 COSMOS agents of that faction. |
4.0 modified |
Access to L3 COSMOS agents of that faction. |
6.0 modified |
Access to L4 COSMOS agents of that faction (not all). |
7.0 modified |
Access to L4 COSMOS agents of that faction (not all). |
8.5 modified |
The factions will offer you a special COSMOS mission (faction frigate BPC or implant). |
9.2 modified |
The factions will offer you a special COSMOS mission (faction cruiser BPC or implant). |
9.9 modified |
The factions will offer you a special COSMOS mission (faction battleship BPC or implant). |
Corporation standings
Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station.
Standing | Effect |
---|---|
-2 modified |
Agents of that corporation will no longer speak to you regardless of faction or agent standing. Except L1 agents, these will continue to be available. |
1.0 modified |
Access to all normal L2 agents of that corporation. |
3.0 modified |
Access to all normal L3 agents of that corporation. |
5.0 modified |
Access to all normal L4 agents of that corporation. |
7.0 modified |
Access to all normal L5 agents of that corporation. |
6.67 modified |
Tax-free refining. |
Agent standings
Agent standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough(both need to be at least 2.0).
Standing | Effect |
---|---|
-2 modified |
This agent will no longer speak to you regardless of faction or corporation standing. Except L1 agents, these will continue to be available. |
1.0 modified |
Access to L2 agent. |
3.0 modified |
Access to L3 agent. |
5.0 modified |
Access to L4 agent. |
7.0 modified |
Access to L5 agent. |