Difference between revisions of "Industry School"
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[[File:Types_of_Industry_Jobs_from_Old_Wiki.png|thumb|centre]] | [[File:Types_of_Industry_Jobs_from_Old_Wiki.png|thumb|centre]] | ||
Production in Imperium space - GEZ | |||
*GEZ systems | |||
Basic T1 production | |||
*Blueprints | |||
*TE/ME | |||
Invention | |||
*Datacores | |||
*Decryptors | |||
T2 production | |||
*Advanced components | |||
T3 production | |||
*Reverse engineering | |||
Capital ships |
Revision as of 13:54, 14 June 2023
New Players | PVE | PVP | Exploration | Industry |
---|---|---|---|---|
Newbee Survival School | PVE School | PVP School | School of Exploration | Industry School |
Welcome
Industry in EVE Online covers a wide set of jobs that aim to produce things for other people to use. Almost everything, except for some specific cases, has been built by another player, from ship hulls to modules or from citadels to Jump Bridges, pretty much everything you use in EVE has been made by someone else!
Types of Industry
Industry is separated into three distinct activities: Production, Reactions, and Science. While all activities are complementary, you do not necessarily have to utilize all three types since blueprints, materials, and components from reactions can all be bought on the market. Keep in mind, this usually will result in a margin loss. A graphical representation of the three types of industry jobs is shown below. In red, production, in green, reaction, in blue, science.
Production in Imperium space - GEZ
- GEZ systems
Basic T1 production
- Blueprints
- TE/ME
Invention
- Datacores
- Decryptors
T2 production
- Advanced components
T3 production
- Reverse engineering
Capital ships