Difference between revisions of "Ratting Reference Page"

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*Armor or Shield Tank
*Armor or Shield Tank
*Projectile Turrets or Missile Launchers
*Projectile Turrets or Missile Launchers
*Target Painting and Stasis Webifying
*Target Painting [https://wiki.eveuniversity.org/Electronic_warfare#Target_Painting EVE University] and Stasis Webifying [https://wiki.eveuniversity.org/Tackling#Stasis_Webifier_.28Web.29 EVE University]


Projectile Turrets can deal all 4 types of damage based off of what ammo is loaded, but will always deal some Kinetic with a preference to explosive.
Projectile Turrets can deal all 4 types of damage based off of what ammo is loaded, but will always deal some Kinetic with a preference to explosive.
Missiles allow you to choose your damage type, always hit if they catch their target, but take time to arrive.


== Damage/Resist Profile ==
== Damage/Resist Profile ==
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Revision as of 13:28, 10 August 2023

Site Difficulty

Every part of space has the same sort of combat anomalies. These are listed below from 1 (easiest) to 10 (hardest).


  1. (Faction) Burrow / Drone Collection (easiest)
  2. (Faction) Hideaway / Drone Cluster
  3. (Faction) Refuge / Drone Assembly
  4. (Faction) Den / Drone Gathering
  5. (Faction) Yard / Drone Surveillance
  6. (Faction) Rally Point / Drone Menagerie
  7. (Faction) Port / Drone Herd
  8. (Faction) Hub / Drone Squad
  9. (Faction) Haven / Drone Patrol
  10. (Faction) Sanctum / Drone Horde (hardest)



Damage Profiles

Amarr

Lasers can only do electromagnetic and thermal damage.

Drones do damage based off their race

Gallente

Hybrid turrets can only do kinetic and thermal damage.

Drones do damage based off their race.

Caldari

  • Shield Tank
  • Missile Launchers or Hybrid Turrets
  • Electronic Counter Measures EVE University

Missiles allow you to choose your damage type, always hit if they catch their target, but take time to arrive.

Hybrid turrets can only do kinetic and thermal damage.

Minmatar

Projectile Turrets can deal all 4 types of damage based off of what ammo is loaded, but will always deal some Kinetic with a preference to explosive.

Missiles allow you to choose your damage type, always hit if they catch their target, but take time to arrive.

Damage/Resist Profile