Ratting Reference Page

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Site Difficulty

Every part of space has the same sort of combat anomalies. These are listed below from 1 (easiest) to 10 (hardest).


  1. (Faction) Hideaway / Drone Cluster (easiest)
  2. (Faction) Burrow / Drone Collection
  3. (Faction) Refuge / Drone Assembly
  4. (Faction) Den / Drone Gathering
  5. (Faction) Yard / Drone Surveillance
  6. (Faction) Rally Point / Drone Menagerie
  7. (Faction) Port / Drone Herd
  8. (Faction) Hub / Drone Squad
  9. (Faction) Haven / Drone Patrol
  10. (Faction) Sanctum / Drone Horde (hardest)



Damage Profiles

Amarr

Lasers can only do electromagnetic and thermal damage.

Drones do damage based off their race

Gallente

Hybrid turrets can only do kinetic and thermal damage.

Drones do damage based off their race.

Caldari

  • Shield Tank
  • Missile Launchers or Hybrid Turrets
  • Electronic Counter Measures EVE University

Missiles allow you to choose your damage type, always hit if they catch their target, but take time to arrive.

Hybrid turrets can only do kinetic and thermal damage.

Minmatar

Projectile Turrets can deal all 4 types of damage based off of what ammo is loaded, but will always deal some Kinetic with a preference to explosive.

Missiles allow you to choose your damage type, always hit if they catch their target, but take time to arrive.

Damage/Resist Profile

Angel Cartel

  • Damage to Resist: explosive and kinetic damage, with an emphasis on explosive damage, with a few of them dealing heavy EM and thermal damage.
  • Damage to Deal: explosive with kinetic as second best
  • Angel Cartel will use Target Painters

Blood Raiders

  • Damage to Resist: EM and thermal damage in approximately equal amounts
  • Damage to Deal: EM and thermal being second best
  • Blood Raiders will use energy neutralization

Guristas Pirates

  • Damage to Resist: kinetic and thermal damage, with emphasis on kinetic damage
  • Damage to Deal: kinetic and thermal damage, with emphasis on kinetic damage
  • Gurista Pirate Ships are for the most part shield-tanked, and actively recharge shields
  • Gurista Pirates will use ECM modules to break your target lock

Mordu's Legion

  • Damage to Resist: kinetic and thermal damage
  • Damage to Deal: kinetic
  • Always drops Mordu's Legion ship blueprint

Rogue Drones

  • Damage to Resist: kinetic and thermal with a few of them dealing heavy EM and Explosive
  • Damage to Deal: EM and thermal damage, with emphasis on EM damage
  • Rogue Drones do not have a specialization in EWAR
  • Rogue Drones in Abyssals are different than these

Sansha's Nation

  • Damage to Resist: EM and thermal damage with an emphasis on EM damage
  • Damage to Deal: EM and thermal damage with an emphasis on EM damage
  • Sansha's Nation will use tracking disruption EWAR
  • Incursion Sansha Nation ships are completely different than these

Serpentis

  • Damage to Resist: thermal and half kinetic damage with an emphasis on thermal damage.
  • Damage to Deal: kinetic with thermal being second best.
  • Serpentis Ships are normally armor tanked and actively repair armor.
  • Serpentis will use sensor dampening EWAR