Difference between revisions of "Industry School"

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[[File:Types_of_Industry_Jobs_from_Old_Wiki.png|thumb|centre]]
[[File:Types_of_Industry_Jobs_from_Old_Wiki.png|thumb|centre]]
Production in Imperium space - GEZ
*GEZ systems
Basic T1 production
*Blueprints
*TE/ME
Invention
*Datacores
*Decryptors
T2 production
*Advanced components
T3 production
*Reverse engineering
Capital ships

Revision as of 13:54, 14 June 2023

Gooniversity Departments
New Players PVE PVP Exploration Industry
Newbee Survival School PVE School PVP School School of Exploration Industry School


Welcome

Industry in EVE Online covers a wide set of jobs that aim to produce things for other people to use. Almost everything, except for some specific cases, has been built by another player, from ship hulls to modules or from citadels to Jump Bridges, pretty much everything you use in EVE has been made by someone else!

Types of Industry

Industry is separated into three distinct activities: Production, Reactions, and Science. While all activities are complementary, you do not necessarily have to utilize all three types since blueprints, materials, and components from reactions can all be bought on the market. Keep in mind, this usually will result in a margin loss. A graphical representation of the three types of industry jobs is shown below. In red, production, in green, reaction, in blue, science.

Types of Industry Jobs from Old Wiki.png


Production in Imperium space - GEZ

  • GEZ systems

Basic T1 production

  • Blueprints
  • TE/ME

Invention

  • Datacores
  • Decryptors

T2 production

  • Advanced components

T3 production

  • Reverse engineering

Capital ships