Gooniveristy: WTF 204 - Interdictors

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WTF 204 - Interdictors

Ping:

!bping coord WTF 204 - Interdictors


Stop bubbling blues. Seriously…just stop. Instead join this class and learn how you can be the most valuable asset to any fleet.


FC: YOUR NAME HERE

Fleet: WTF 204

Formup: 1DQ1-A

PAP Type: Peacetime

Comms: Social Channels → Gooniversity → Class 1 https://gnf.lt/SC8Zs8G.html

Doctrine: Flycatcher/Heretic/Sabre/Eris


Please note there is no SRP for Gooniversity Classes. Our 200 series covers advanced topics, so bring your own ships at your own risk.


PSA - We will have various bubbles in and around the 8-Y gate in YQX-7U - Alternate routes are advised.


MOTD:

Bring at least 10 of each type of bubble (Warp Disruption, Surgical Warp Disruption, Stasis Webification)


Please note there is no SRP for Gooniversity Classes. Our 200 series covers advanced topics, so bring your own ships at your own risk.

Mumble: Social Channels → Gooniversity → Class 1 https://gnf.lt/SC8Zs8G.html


Class

Theory - Explain this onroute to your training system

Interdictors launch warp disruption and stasis webification probes that work on an Area of Effect basis to prevent ships from being able to warp or by reducing their speed. They can’t be used within Empire Space so must be used within 0.0 systems.

There are three types of probes:

  • Warp Disrupt Probes - creates a warp disruption field within 20km radius from the launch point, resulting in a 40km spherical field of effect. Ships within the field cannot warp unless they have an Interdiction Nullifier or are a shuttle - they also prevent capitcal ships from cynoing and jumping out - they do not disable Micro Warp Drives. They last for 2 minutes.
  • Surgical Warp Disrupt Probes work similar to the Warp Disrupt PRoves, except they have a smaller radius of 10km, but last for an extra minute on grid.
  • Stasis Webification Probe - Nicknamed wubbles, detonates 3 seconds after launching and instantly applies a 40% speed reduction to all ships within 10km for 30 seconds. Wubbles don’t persist after detonating, so must be used when hostiles are on grid. Multiple wubbles do not stack, so firing more than one will only reset the timer.
  • Probes can only be damaged by bombs and smartbombs - they cannot be damaged by targetted damage.
  • Placing warp disrupt probes does not cause you to become aggressed, so you can drop bubbles and immediately jump through a gate, drop another bubble continue on. Doing this ahead of an enemy fleet’s route is called waterboarding.

When fitting an interdictor, you should have a cloak and a probe launcher. The rest of the fit is optional and provided your fit isn’t stupid you will always get SRP for an interdictor. (Link some good fits here)

Bubbles don’t discriminate - Meaning you will trap friendlies as much as you will trap enemies. Ensure you communicate with your FC about when they want bubbles dropped - if in doubt, do NOT drop bubbles, you might get your entire fleet killed.

Practical

  • Position the fleet on the 8-Y gate in YQX-7U, use your ship or an alt/backseat to jump through the 8-Y gate into YQX and have the fleet bubble on the gate flash. Fire a wubble yourself so the fleet can see how the effect works.
  • Explain that dictors should sit at 0 on the gate when gatecamping, fire a bubble as soon as they see a gateflash, and then burn towards the target - applying tackle modules and firing a second bubble on top of the target when they get within 10km. They should then retain the 3rd bubble for if the target looks like they might get out of the first two bubbles.
  • Demonstrate catch bubbles - Set up a catch bubble 100km off the Amok. Gooniversity Campus Astrahus, between it and the 8-Y Gate and have the fleet warp to it once the bubble is set.
  • Explain that where a warp “path” intersects the bubble, if the bubble is within 500km of the warp destination point, the fleet will be dragged into it.
  • Because bubbles don’t last very long, you’re better using a mobile warp disruptor for long standing gatecamps, but this is a great tactic for trapping or delaying enemy fleets.
  • Demonstrate drag bubbles - Set up a drag bubble 100km beyond the 8-Y Gate, in line with the Amok. Gooniversity Campus and have the fleet warp to it once the bubble is set.
  • Explain that drag bubbles work in the same way as catch bubbles, and will drag people off of their destination, towards the bubble.
  • Drag bubbles are harder to place than catch bubbles, as a slight misalignment can cause the ship to reach its intended destination.
  • Surgical bubbles are best for this, due to the extra minute they are active. This is particularly useful if you are leaving drag/catch bubbles behind to delay a pursuing enemy fleet.
  • Have the class practice setting up drag and catch bubbles - depending on the class size you could get them to do this one at a time, or collectively as a group.