Newbee Survival School
New Players | PVE | PVP | Exploration | Industry |
---|---|---|---|---|
Newbee Survival School | PVE School | PVP School | School of Exploration | Industry School |
Newbee Survival School
Welcome to the New bee Survival School. Think of this place as "Everything 101" when it comes to getting yourself oriented to EVE Online. We understand this can be a lot of information so feel free to navigate to whatever fits your interest. The main goal presented to the new player is to explain skill training, navigating around space, station services, and starting out on a path towards a career field.
EVE Online is hard. EVE Online is overwhelming. EVE Online is fun once you... (insert objective here). The real truth is that EVE Online is what you make it. There is no progression in a sense that most massively multiplayer online games "have progression." IF a player's goal is "to gank as many miners in High Security space as possible," that's an attainable goal that does not require a ton of skill points to pull off. There are a multitude of other goals. It's not realistic to look at "flying a capital ship" as an endgame. While they are the biggest and scariest ships, most of your time piloting will be spent in something else.
Learning Resources
Little Bees
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This is a part of the Gooniversity special interest group that exists (mostly) as an ingame channel "Little_Bees" (leave out the quotes when looking for the channel ingame). Little Bees is a help channel to connect veteran players with new players or returning players that have found all of a sudden everything they own is in Lowsec. From this channel, ships can be requested and handed out in addition to taking advantage of other programs that Gooniversity offers like the free PI command center package.
Imperium New-Player Training Corps
Karmafleet University
Karmafleet University is an off shoot of Karmafleet, which a new player focussed corporation in Goonswarm Federation, and was founded as a place to train new players in the safety of Highsec. Whereas Karmafleet is part of a big and scary nullsec alliance, Karmafleet University is not. Pilots do not receive blue standings with Goonswarm Federation or anyone in the Imperium but are free to fly alongside GSF members and other dignitaries that come to teach classes. KFU and Gooniversity both use the resources of the Gooniversity Wiki and often share similar resources (like faculty) but they are two separate entities. If you'd like to learn more about Karmafleet University visit their website.
Rekium Academy
Ascendence Rising
Skill Guides
Training Goals
The goal of any skill guide/training plan is to relay the essential skills a pilot needs to perform a task in EVE Online. It is still highly recommended to read and learn what the skills do. There are many skill 'holes' in EVE Online's ship profiles that may not seem obvious. Having Gallente Battlecruiser might be well and good but without decent engineering and capacitor related skills, fitting the ship might prove difficult.
Training progression for almost every combat ship in EVE Online usually looks something like this:
- Ship Fitting Skills >>> Weapon Platform Skills >>> Weapon Platform Support Skills >>> The Actual Ship Hull Skill.
Alpha vs. Omega skill Plans
Gooniversity will cater as much as it can to Alpha pilots interested in diving further in EVE Online, however, CCP has put a variety of well tailored skill plans for Alpha characters into the game in the Skills menu option so Gooniversity will no longer offer player-curated Alpha plans. Instead, Gooniversity will provide plans to get a committed Omega pilot into ships and career types via a Core skill pathway that will then allow the pilot to branch out based on what their preferences may be.
GSF Skill Plan Pathway
Magic 14 >>> Core Ship Type >>> Specialty Ship Type >>> Hulls
Notes
- The GSF Magic 14 skill plan is the basis for which all ships operate on. These are primary "fitting" specific skills that apply to anything in space.
- The core ship type plan focuses on ships based on their type of weapon application.
- The specialty ship plan focuses on getting players baseline skills for flying logistics ships and interdictors.
- From here it is a matter of training into specific hulls. This is a basic 3 step guide to get combat pilots into functioning ships as soon as possible. Look at the individual Gooniversity department to provide more information on skills needed for each career.
GSF Magic 14 Skill Plan
Train this first. It is the core capacity, cpu, targeting, fitting, and maneuvering skills.
GSF Core Ship Type Plan(s)
Pick a ship type - Missiles, Gunnery, black ops, ect.
GSF Specialty Ship Type Plan
Logistics cruiser specific support skills & interdictor specific support skills.
CCP Ingame Skill Plans
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explain each plan as a good "baseline" that will get you in t1 ships while you figure out what you want to do with your life.
Route Planning
System Sec Status
A star system's Security Level refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from -1 to 1. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements:
- High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1.
- Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4.
- Null security space (also nullsec, null-sec, null) refers to -1 to 0.
- Wormhole space and Pochven have the security level of -1.
Various game mechanics are affected or limited by system security. These include:
- Asteroid types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
- General difficulty of rat spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
- General difficulty of cosmic anomalies and cosmic signatures. More difficult sites are generally found in lower-security systems.
- Reward level of missions. Greater LP rewards for the same mission are given by agents in lower-security systems.
- Specific types of wormholes will only form in specific classes of space.
- In 0.5 space and below the moons can be mined with refineries.
- Extracting raw resources for Planetary Industry. Greater resource abundance is generally found in lower-security systems.
NPC Pilot Sec Status
Security status is a measure of how law abiding a capsuleer pilot has been recently according to NPC groups. Your NPC security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +/-5.0.
Nul Sec or SOV Security Status
Security Status of players are based off of the capsuleer group they are a part of in Nul Sec or SOV.
Friendly players will be in Green, Blue, or Light Blue displayed next to their name or portrait in local and have a Security Status of +5 to +10 viewable from their in-game profile. Friendly Structures will also display Blue, or Light Blue in a players overview. Players can typically dock and tether at friendly structures.
Nuetral Players will have grey displayed next to their name or portrait in local and have a Security Status of 0 viewable from their in-game profile.
Hostile Players will have an orange or red color displayed next to their name or portrait in local and have a Security Status of -5 to -10 viewable from their in-game profile.
Overview 101
This Guide How to Setup your Overview will detail How to have your overview set up correctly so that you don't shoot your buddies.
What is the overview?
The overview is your quick access window to everything you are surrounded by while out in space. There are many ways to create filters to your liking but too much or too little information can render it useless in emergencies. Most people make do with the defaults but they live in high sec and don't know any better. We need a bit more granularity to make it easier and quicker to respond, but first, we need to set a default overview which can act as our base to build further filters from. Getting used to your overviews can be the difference between getting accurate information and asking why you've just woken up in your home station.
Getting in Fleet 101: FC What do?
Alliance:Gooniversity How to Join a Fleet
Hauling 101
Haulers
Hauling Services
Imperial Transcontinental Logistics
Northern Freight Unlimited [NOFU]
Station Services
Jump clones may seem complex at first, but you don't have to understand them completely to reap their benefits. It only takes a few minutes to set one up, and gives significant benefits in terms of convenience and implant insurance, even allows using multiple sets of implants.
Station Services
Upwell Structures are large player-made structures. They provide services and docking facilities which in many ways mirror those provided by NPC stations, but they differ somewhat in their mechanics. In high- and low-security space, Upwell structures are useful tools for corporations; in null-security space and even more so in wormholes, they can be essential bases and semi-permanent homes for players.
Types of Stations and player-built structures
Citadels are Upwell Structures meant to be used as operation bases. They receive bonuses to combat rig effectiveness, market service fuel usage and cloning bay fuel usage. Citadels also have the shortest vulnerability durations and strongest combat options making them easier to defend. They have exactly same structure bonuses so the difference is only how many things they can have fitted and how much of a status symbol they are.
- Astrahus (medium)
- Fortizar (large)
- Keepstar (extra large)
Refineries are structures of choice for refining materials, reactions and moon mining. These are the only structures that can do reactions or moon mining and also receive innate bonuses to refining yields and both reprocessing and refining service module fuel consumption. The Athanor docking is limited to only subcapitals while Tatara also allows Rorquals to dock.
- Athanor (medium)
- Tatara (large)
Engineering complexes are the structures of choice for research and manufacturing. Research and manufacturing services installed in engineering complexes consume less fuel. In addition the engineering complexes have innate bonuses to manufacturing material usage, manufacturing and science job durations and manufacturing and science job installation fees.
- Raitaru can only build and dock subcapitals.
- Azbel can build up to capitals, but it can only dock subcapitals, so once a built capital leaves, it cannot go back in.
- Sotiyo can dock up to capitals, but it can also build supercapitals. However, built supercapitals cannot reenter a Sotiyo after they undock.
Types of Services
Services always available:
- Tethering (If structure is not in "Abandoned" state, and has a core)
- Hangar
- Ship fitting (Core required)
- Insurance
- Repair shop (Core required)
- Contracts, direct trading and deliveries
- Corporation offices
Services available as service modules. These services all require fuel to stay online.
- Market
- Clone bay
- Reprocessing
- Blueprint research
- Invention
- Manufacturing
- Capital ship manufacturing
- Super-capital ship manufacturing
- Booster reactions
- Composite reactions
- Hybrid reactions
- Moon mining
Access Rights
EVE University: Structure permissions
Access rights to an Upwell Structure are organized through the Access Lists UI through the Neocom menu. Access Lists contain profiles which grants access to the list of people who are within said profile. Because Upwell Structures can only be deployed by members of player owned corporations, that corporation will have a default access list that other capsuleers cannot be added to. There are four levels of rights that can be given to users: Administrator (can add or remove members of any level), Manager (can add individual members, corporations or alliances), Member and Blocked. Administrators and managers of a list are the only ones who have access to view and modify their respective lists.
To grant a capsuleer rights to an Upwell Structure they must be added to the access list via the "Add Members" button. Although characters, corporations and alliances may be added through this method, if the capsuleer is part of an NPC corporation of faction then they must be added individually.
Upwell structures can also be set to grant public access. In the case that any capsuleer may access the structure the access list may also be effectively used as a deny list. To deny access rights of an Upwell Structure to a capsuleer they must be added to the access list, and set to "blocked".
ISK 101 - How to be Less Poor
Fitting Your Ship
Some words about fitting.
- High Slots:
- Mid Slots:
- Low Slots:
- Rigs
Using Pyfa
Career Paths School of PVE School of PVP School of Exploration School of Industry
Career Paths
The PVPer
The Ratter
The Miner
The Industrialist
The Explorer
New Players | PVE | PVP | Exploration | Industry | |
---|---|---|---|---|---|
Newbee Survival School | PVE School | PVP School | School of Exploration | Industry School |