Newbee Survival School
Newbee Survival School
Welcome to the New bee Survival School. Think of this place as "Everything 101" when it comes to getting yourself oriented to EVE Online. We understand this can be a lot of information so feel free to navigate to whatever fits your interest. The main goal presented to the new player is to explain skill training, navigating around space, station services, and starting out on a path towards a career field.
EVE Online is hard. EVE Online is overwhelming. EVE Online is fun once you... (insert objective here). The real truth is that EVE Online is what you make it. There is no progression in a sense that most massively multiplayer online games "have progression." IF a player's goal is "to gank as many miners in High Security space as possible," that's an attainable goal that does not require a ton of skill points to pull off. There are a multitude of other goals. It's not realistic to look at "flying a capital ship" as an endgame. While they are the biggest and scariest ships, most of your time piloting will be spent in something else.
Learning Resources
Little Bees
This is a part of the Gooniversity special interest group that exists (mostly) as an ingame channel "Little_Bees" (leave out the quotes when looking for the channel ingame). Little Bees is a help channel to connect veteran players with new players or returning players that have found all of a sudden everything they own is in Lowsec. From this channel, ships can be requested and handed out in addition to taking advantage of other programs that Gooniversity offers like the free PI command center package.
Karmafleet University
Karmafleet University is an off shoot of Karmafleet, which a new player focussed corporation in Goonswarm Federation, and was founded as a place to train new players in the safety of Highsec. Whereas Karmafleet is part of a big and scary nullsec alliance, Karmafleet University is not. Pilots do not receive blue standings with Goonswarm Federation or anyone in the Imperium but are free to fly alongside GSF members and other dignitaries that come to teach classes. KFU and Gooniversity both use the resources of the Gooniversity Wiki and often share similar resources (like faculty) but they are two separate entities. If you'd like to learn more about Karmafleet University visit their website.
Skill Guides
Training Goals
The goal of any skill guide/training plan is to relay the essential skills a pilot needs to perform a task in EVE Online. It is still highly recommended to read and learn what the skills do. There are many skill 'holes' in EVE Online's ship profiles that may not seem obvious. Having Gallente Battlecruiser might be well and good but without decent engineering and capacitor related skills, fitting the ship might prove difficult.
- Training progression for almost every combat ship in EVE Online usually looks something like this:
- Ship Fitting Skills >>> Weapon Platform Skills >>> Weapon Platform Support Skills >>> The Actual Ship Hull Skill.
The 4/5 Rule
- Most of the time getting 4 out of 5 points in a skill is acceptable - if not more practical. There are times when 5 out of 5 is necessary such as advancing to the next skill tier such as Weapons Upgrade level 5 is needed to start training Advanced Weapons Upgrades. Gooniversity would like to warn new players against undertaking unnecessarily long training times to get 5/5 skill points unless they are absolutely required for the type of gameplay being sought.
Mains vs. Alts
- It is very common in EVE Online to have alt characters in addition to one's main pilot. These guides are focussed on giving main pilots a solid base of skills to start with.
GSF Magic 14 Skill Plan
This skill plan is the basis of any ship piloting abilities for any ship in New Eden. This skill plan can be found and accessed ingame via the skillplans.imperium channel. Subsequent skill plans will be listed in the channel as well. The GSF Magic 14 are the 14 core skills necessary to fly every ship in game. Once these skills are trained to 5 - specializing is a breeze.
- CPU Management I
- Power Grid Management I
- Power Grid Management II
- Power Grid Management III
- Capacitor Management I
- Capacitor Systems Operation I
- Mechanics I
- Hull Upgrades I
- Shield Management I
- Shield Operation I
- CPU Management II
- Long Range Targeting I
- Signature Analysis I
- Navigation I
- Navigation II
- Evasive Maneuvering I
- Warp Drive Operation I
- Spaceship Command I
- Capacitor Management II
- Capacitor Systems Operation II
- Mechanics II
- Hull Upgrades II
- Shield Management II
- Shield Operation II
- Long Range Targeting II
- Signature Analysis II
- Evasive Maneuvering II
- Warp Drive Operation II
- Spaceship Command II
- CPU Management III
- Capacitor Management III
- Capacitor Systems Operation III
- Mechanics III
- Hull Upgrades III
- Shield Management III
- Shield Operation III
- Long Range Targeting III
- Signature Analysis III
- Navigation III
- Evasive Maneuvering III
- Warp Drive Operation III
- Spaceship Command III
- CPU Management IV
- Power Grid Management IV
- Capacitor Management IV
- Capacitor Systems Operation IV
- Mechanics IV
- Hull Upgrades IV
- Shield Management IV
- Shield Operation IV
- Long Range Targeting IV
- Signature Analysis IV
- Navigation IV
- Evasive Maneuvering IV
- Warp Drive Operation IV
- Spaceship Command IV
- CPU Management V
- Power Grid Management V
- Capacitor Management V
- Capacitor Systems Operation V
- Mechanics V
- Hull Upgrades V
- Shield Management V
- Shield Operation V
- Long Range Targeting V
- Signature Analysis V
- Navigation V
- Evasive Maneuvering V
- Warp Drive Operation V
- Spaceship Command V
Omega Skill Guide
Route Planning
System Sec Status
Pilot Sec Status
Blinky pilots
Setting up the Overview
This Guide How to Setup your Overview will detail How to have your overview set up correctly so that you don't shoot your buddies.
What is the overview?
The overview is your quick access window to everything you are surrounded by while out in space. There are many ways to create filters to your liking but too much or too little information can render it useless in emergencies. Most people make do with the defaults but they live in high sec and don't know any better. We need a bit more granularity to make it easier and quicker to respond, but first, we need to set a default overview which can act as our base to build further filters from. Getting used to your overviews can be the difference between getting accurate information and asking why you've just woken up in your home station.
Getting in Fleet
Straido's guide <insert link to a page with that.>
Hauling Your Stuff
Haulers Hauling Services Goonswarm Relocation Services[Imperial Transcontinental Logistics]
Station Services
On Clones (make this it’s own section don’t bury it under station services) You will die! Welcome back to life!https://imgur.com/a/4eyjK Death clones vs. Jump clones Implants - a rabbit hole*https://imgur.com/a/pTsPilj
Station Services
Station Services Types of Stations and player-built structures Types of Services Cloning Market The rest of it
Station Services
Citadels, Refineries and Engineering Complexes Types of Citadels Big ones Small ones The ones that make things POS
Fitting Your Ship
Some words about fitting.
- High Slots:
- Mid Slots:
- Low Slots:
- Rigs
Alpha Fits
Alpha Ratting Vexor
Alpha Caracal
Alpha Exploration Frigate
Alpha Mining Barge
Alpha PVP fits
Career Paths School of PVE School of PVP School of Exploration School of Industry
Career Paths
New Players | PVE | PVP | Exploration | Industry | |
---|---|---|---|---|---|
Newbee Survival School | PVE School | PVP School | School of Exploration | Industry School |