Difference between revisions of "Newbee Survival School"

From Goon Wiki
Jump to: navigation, search
Line 211: Line 211:
== Fitting Your Ship ==
== Fitting Your Ship ==
Some words about fitting.
Some words about fitting.
* High Slots:
* [https://wiki.eveuniversity.org/High_slot High slots] are a category of module slot found on ships in EVE. Generally, high slots contain the weapon systems of a ship, but there are plenty of other types of modules that use high slots, from mining lasers to drone upgrades.
* Mid Slots:
* [https://wiki.eveuniversity.org/Mid_slot Mid or medium slots] or are a category of module slot found on ships in EVE. Generally, mid slots contain activatable modules that may assist in tackling, propulsion, or generally improve the ships behavior. Shield tanking modules occupy mid slots. Some mid slot modules share purposes with low slots, but the details of their use differ.
* Low Slots:
* [https://wiki.eveuniversity.org/Low_slot Low slots] are a category of module slot found on ships in EVE. Generally, low slots contain passive modules which improve ship performance. Armor tanking modules occupy low slots. Some low slot modules share purposes with mid slot modules, but the details of their use differ.
*Rigs
*[https://wiki.eveuniversity.org/Rigs Rigs] are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.


===Using Pyfa===
===Using Pyfa===

Revision as of 19:09, 1 August 2023

Gooniversity Departments
New Players PVE PVP Exploration Industry
Newbee Survival School PVE School PVP School School of Exploration Industry School

Newbee Survival School

Welcome to EVE! We hope you like graphs.

Welcome to the New bee Survival School. Think of this place as "Everything 101" when it comes to getting yourself oriented to EVE Online. We understand this can be a lot of information so feel free to navigate to whatever fits your interest. The main goal presented to the new player is to explain skill training, navigating around space, station services, and starting out on a path towards a career field.


EVE Online is hard. EVE Online is overwhelming. EVE Online is fun once you... (insert objective here). The real truth is that EVE Online is what you make it. There is no progression in a sense that most massively multiplayer online games "have progression." IF a player's goal is "to gank as many miners in High Security space as possible," that's an attainable goal that does not require a ton of skill points to pull off. There are a multitude of other goals. It's not realistic to look at "flying a capital ship" as an endgame. While they are the biggest and scariest ships, most of your time piloting will be spent in something else.




Learning Resources

Little Bees

<insert pic>

This is a part of the Gooniversity special interest group that exists (mostly) as an ingame channel "Little_Bees" (leave out the quotes when looking for the channel ingame). Little Bees is a help channel to connect veteran players with new players or returning players that have found all of a sudden everything they own is in Lowsec. From this channel, ships can be requested and handed out in addition to taking advantage of other programs that Gooniversity offers like the free PI command center package.

Imperium New-Player Training Corps

Karmafleet University

Karmafleet University is an off shoot of Karmafleet, which a new player focussed corporation in Goonswarm Federation, and was founded as a place to train new players in the safety of Highsec. Whereas Karmafleet is part of a big and scary nullsec alliance, Karmafleet University is not. Pilots do not receive blue standings with Goonswarm Federation or anyone in the Imperium but are free to fly alongside GSF members and other dignitaries that come to teach classes. KFU and Gooniversity both use the resources of the Gooniversity Wiki and often share similar resources (like faculty) but they are two separate entities. If you'd like to learn more about Karmafleet University visit their website.

Rekium Academy

https://www.youtube.com/@rekiumacademy3787/about

Ascendence Rising

Ascendance Rising is the High Security based arm of Ascendance, one of the largest corps of Goonswarm Federation.

To remain neutral, we are not part of Goonswarm but instead are an independent corporation that works closely with Ascendance members and their friends

There are no requirements for joining Ascendance Rising and we welcome new players or veterans alike. So if you are just starting your journey in Eve Online as an Alpha account holder or have played for years, we will have a place for you.

Skill Guides

Training Goals

The goal of any skill guide/training plan is to relay the essential skills a pilot needs to perform a task in EVE Online. It is still highly recommended to read and learn what the skills do. There are many skill 'holes' in EVE Online's ship profiles that may not seem obvious. Having Gallente Battlecruiser might be well and good but without decent engineering and capacitor related skills, fitting the ship might prove difficult.

Training progression for almost every combat ship in EVE Online usually looks something like this:

Ship Fitting Skills >>> Weapon Platform Skills >>> Weapon Platform Support Skills >>> The Actual Ship Hull Skill.


Alpha vs. Omega skill Plans Gooniversity will cater as much as it can to Alpha pilots interested in diving further in EVE Online, however, CCP has put a variety of well tailored skill plans for Alpha characters into the game in the Skills menu option so Gooniversity will no longer offer player-curated Alpha plans. Instead, Gooniversity will provide plans to get a committed Omega pilot into ships and career types via a Core skill pathway that will then allow the pilot to branch out based on what their preferences may be.
GSF Skill Plan Pathway

Magic 14 >>> Core Ship Type >>> Specialty Ship Type >>> Hulls

Notes

  • The GSF Magic 14 skill plan is the basis for which all ships operate on. These are primary "fitting" specific skills that apply to anything in space.
  • The core ship type plan focuses on ships based on their type of weapon application.
  • The specialty ship plan focuses on getting players baseline skills for flying logistics ships and interdictors.
  • From here it is a matter of training into specific hulls. This is a basic 3 step guide to get combat pilots into functioning ships as soon as possible. Look at the individual Gooniversity department to provide more information on skills needed for each career.

GSF Magic 14 Skill Plan

Train this first. It is the core capacity, cpu, targeting, fitting, and maneuvering skills.

GSF Core Ship Type Plan(s)

Pick a ship type - Missiles, Gunnery, black ops, ect.

GSF Specialty Ship Type Plan

Logistics cruiser specific support skills & interdictor specific support skills.


[GUIDE] Gooniversity skill plans


CCP Ingame Skill Plans

<insert pic>

explain each plan as a good "baseline" that will get you in t1 ships while you figure out what you want to do with your life.

Navigating 101

Basic Survival In NullSec

Route Planning

System Sec Status

A star system's Security Level refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from -1 to 1. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements:

  • High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1.
  • Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4.
  • Null security space (also nullsec, null-sec, null) refers to -1 to 0.
  • Wormhole space and Pochven have the security level of -1.

Various game mechanics are affected or limited by system security. These include:

  • Asteroid types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
  • General difficulty of rat spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
  • General difficulty of cosmic anomalies and cosmic signatures. More difficult sites are generally found in lower-security systems.
  • Reward level of missions. Greater LP rewards for the same mission are given by agents in lower-security systems.
  • Specific types of wormholes will only form in specific classes of space.
  • In 0.5 space and below the moons can be mined with refineries.
  • Extracting raw resources for Planetary Industry. Greater resource abundance is generally found in lower-security systems.

NPC Pilot Sec Status

Security status is a measure of how law abiding a capsuleer pilot has been recently according to NPC groups. Your NPC security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +/-5.0.

Nul Sec or SOV Security Status

Security Status of players are based off of the capsuleer group they are a part of in Nul Sec or SOV.

Friendly players will be in Green, Blue, or Light Blue displayed next to their name or portrait in local and have a Security Status of +5 to +10 viewable from their in-game profile. Friendly Structures will also display Blue, or Light Blue in a players overview. Players can typically dock and tether at friendly structures.

Nuetral Players will have grey displayed next to their name or portrait in local and have a Security Status of 0 viewable from their in-game profile.

Hostile Players will have an orange or red color displayed next to their name or portrait in local and have a Security Status of -5 to -10 viewable from their in-game profile.

Overview 101

This Guide How to Setup your Overview will detail How to have your overview set up correctly so that you don't shoot your buddies.

So sexy, so useful, so alluring.

What is the overview?

The overview is your quick access window to everything you are surrounded by while out in space. There are many ways to create filters to your liking but too much or too little information can render it useless in emergencies. Most people make do with the defaults but they live in high sec and don't know any better. We need a bit more granularity to make it easier and quicker to respond, but first, we need to set a default overview which can act as our base to build further filters from. Getting used to your overviews can be the difference between getting accurate information and asking why you've just woken up in your home station.

Getting in Fleet 101: FC What do?

Alliance:Gooniversity How to Join a Fleet

Hauling 101

Haulers

Hauling Services

Imperial Transcontinental Logistics

Northern Freight Unlimited [NOFU]

Upwell Structures aka Stations

Jump clones may seem complex at first, but you don't have to understand them completely to reap their benefits. It only takes a few minutes to set one up, and gives significant benefits in terms of convenience and implant insurance, even allows using multiple sets of implants.

Station Services

Upwell Structures are large player-made structures. They provide services and docking facilities which in many ways mirror those provided by NPC stations, but they differ somewhat in their mechanics. In high- and low-security space, Upwell structures are useful tools for corporations; in null-security space and even more so in wormholes, they can be essential bases and semi-permanent homes for players.

Types of Stations and player-built structures

Citadels are Upwell Structures meant to be used as operation bases. They receive bonuses to combat rig effectiveness, market service fuel usage and cloning bay fuel usage. Citadels also have the shortest vulnerability durations and strongest combat options making them easier to defend. They have exactly same structure bonuses so the difference is only how many things they can have fitted and how much of a status symbol they are.

  • Astrahus (medium)
  • Fortizar (large)
  • Keepstar (extra large)

Refineries are structures of choice for refining materials, reactions and moon mining. These are the only structures that can do reactions or moon mining and also receive innate bonuses to refining yields and both reprocessing and refining service module fuel consumption. The Athanor docking is limited to only subcapitals while Tatara also allows Rorquals to dock.

  • Athanor (medium)
  • Tatara (large)

Engineering complexes are the structures of choice for research and manufacturing. Research and manufacturing services installed in engineering complexes consume less fuel. In addition the engineering complexes have innate bonuses to manufacturing material usage, manufacturing and science job durations and manufacturing and science job installation fees.

  • Raitaru can only build and dock subcapitals.
  • Azbel can build up to capitals, but it can only dock subcapitals, so once a built capital leaves, it cannot go back in.
  • Sotiyo can dock up to capitals, but it can also build supercapitals. However, built supercapitals cannot reenter a Sotiyo after they undock.

Types of Services

Services always available:

  • Tethering (If structure is not in "Abandoned" state, and has a core)
  • Hangar
  • Ship fitting (Core required)
  • Insurance
  • Repair shop (Core required)
  • Contracts, direct trading and deliveries
  • Corporation offices

Services available as service modules. These services all require fuel to stay online.

  • Market
  • Clone bay
  • Reprocessing
  • Blueprint research
  • Invention
  • Manufacturing
  • Capital ship manufacturing
  • Super-capital ship manufacturing
  • Booster reactions
  • Composite reactions
  • Hybrid reactions
  • Moon mining

Access Rights

EVE University: Structure permissions

Access rights to an Upwell Structure are organized through the Access Lists UI through the Neocom menu. Access Lists contain profiles which grants access to the list of people who are within said profile. Because Upwell Structures can only be deployed by members of player owned corporations, that corporation will have a default access list that other capsuleers cannot be added to. There are four levels of rights that can be given to users: Administrator (can add or remove members of any level), Manager (can add individual members, corporations or alliances), Member and Blocked. Administrators and managers of a list are the only ones who have access to view and modify their respective lists.

To grant a capsuleer rights to an Upwell Structure they must be added to the access list via the "Add Members" button. Although characters, corporations and alliances may be added through this method, if the capsuleer is part of an NPC corporation of faction then they must be added individually.

Upwell structures can also be set to grant public access. In the case that any capsuleer may access the structure the access list may also be effectively used as a deny list. To deny access rights of an Upwell Structure to a capsuleer they must be added to the access list, and set to "blocked".

ISK 101 - How to be Less Poor

Fitting Your Ship

Some words about fitting.

  • High slots are a category of module slot found on ships in EVE. Generally, high slots contain the weapon systems of a ship, but there are plenty of other types of modules that use high slots, from mining lasers to drone upgrades.
  • Mid or medium slots or are a category of module slot found on ships in EVE. Generally, mid slots contain activatable modules that may assist in tackling, propulsion, or generally improve the ships behavior. Shield tanking modules occupy mid slots. Some mid slot modules share purposes with low slots, but the details of their use differ.
  • Low slots are a category of module slot found on ships in EVE. Generally, low slots contain passive modules which improve ship performance. Armor tanking modules occupy low slots. Some low slot modules share purposes with mid slot modules, but the details of their use differ.
  • Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.

Using Pyfa

Career Paths School of PVE School of PVP School of Exploration School of Industry

Career Paths

The PVPer

The Ratter

The Miner

The Industrialist

The Explorer

Gooniversity Departments
New Players PVE PVP Exploration Industry
Newbee Survival School PVE School PVP School School of Exploration Industry School