Newbee Survival School

From Goon Wiki
Jump to: navigation, search

Newbee Survival School

Welcome to the New bee Survival School. Think of this place as "Everything 101" when it comes to getting yourself oriented to EVE Online. We understand this can be a lot of information so feel free to navigate to whatever fits your interest. The main goal presented to the new player is to explain skill training, navigating around space, station services, and starting out on a path towards a career field.

Welcome to EVE! We hope you like graphs.

EVE Online is hard. EVE Online is overwhelming. EVE Online is fun once you... (insert objective here). The real truth is that EVE Online is what you make it. There is no progression in a sense that most massively multiplayer online games "have progression." IF a player's goal is "to gank as many miners in High Security space as possible," that's an attainable goal that does not require a ton of skill points to pull off. There are a multitude of other goals. It's not realistic to look at "flying a capital ship" as an endgame. While they are the biggest and scariest ships, most of your time piloting will be spent in something else.

Learning Resources

Little Bees

This is a part of the Gooniversity special interest group that exists (mostly) as an ingame channel "Little_Bees" (leave out the quotes when looking for the channel ingame). Little Bees is a help channel to connect veteran players with new players or returning players that have found all of a sudden everything they own is in Lowsec. From this channel, ships can be requested and handed out in addition to taking advantage of other programs that Gooniversity offers like the free PI command center package.

Karmafleet University

Karmafleet University is an off shoot of Karmafleet, which a new player focussed corporation in Goonswarm Federation, and was founded as a place to train new players in the safety of Highsec. Whereas Karmafleet is part of a big and scary nullsec alliance, Karmafleet University is not. Pilots do not receive blue standings with Goonswarm Federation or anyone in the Imperium but are free to fly alongside GSF members and other dignitaries that come to teach classes. KFU and Gooniversity both use the resources of the Gooniversity Wiki and often share similar resources (like faculty) but they are two separate entities. If you'd like to learn more about Karmafleet University visit their website.

Skill Guides

Training Goals

The goal of any skill guide/training plan is to relay the essential skills a pilot needs to perform a task in EVE Online. It is still highly recommended to read and learn what the skills do. There are many skill 'holes' in EVE Online's ship profiles that may not seem obvious. Having Gallente Battlecruiser might be well and good but without decent engineering and capacitor related skills, fitting the ship might prove difficult.

Training progression for almost every combat ship in EVE Online usually looks something like this:
Ship Fitting Skills >>> Weapon Platform Skills >>> Weapon Platform Support Skills >>> The Actual Ship Hull Skill.

The 4/5 Rule

  • Most of the time getting 4 out of 5 points in a skill is acceptable - if not more practical. There are times when 5 out of 5 is necessary such as advancing to the next skill tier such as Weapons Upgrade level 5 is needed to start training Advanced Weapons Upgrades. Gooniversity would like to warn new players against undertaking unnecessarily long training times to get 5/5 skill points unless they are absolutely required for the type of gameplay being sought.

Mains vs. Alts

  • It is very common in EVE Online to have alt characters in addition to one's main pilot. These guides are focussed on giving main pilots a solid base of skills to start with.

GSF Magic 14 Skill Plan

  • This skill plan is the basis of any ship piloting abilities for any ship in New Eden.
  • This skill plan can be found and accessed ingame via the skillplans.imperium channel. Subsequent skill plans will be listed in the channel as well.
  • The GSF Magic 14 are the 14 core skills necessary to fly every ship in game. Once these skills are trained to 5 - specializing is a breeze.
CPU Management I
Power Grid Management I
Power Grid Management II
Power Grid Management III
Capacitor Management I
Capacitor Systems Operation I
Mechanics I
Hull Upgrades I
Shield Management I
Shield Operation I
CPU Management II
Long Range Targeting I
Signature Analysis I
Navigation I
Navigation II
Evasive Maneuvering I
Warp Drive Operation I
Spaceship Command I
Capacitor Management II
Capacitor Systems Operation II
Mechanics II
Hull Upgrades II
Shield Management II
Shield Operation II
Long Range Targeting II
Signature Analysis II
Evasive Maneuvering II
Warp Drive Operation II
Spaceship Command II
CPU Management III
Capacitor Management III
Capacitor Systems Operation III
Mechanics III
Hull Upgrades III
Shield Management III
Shield Operation III
Long Range Targeting III
Signature Analysis III
Navigation III
Evasive Maneuvering III
Warp Drive Operation III
Spaceship Command III
CPU Management IV
Power Grid Management IV
Capacitor Management IV
Capacitor Systems Operation IV
Mechanics IV
Hull Upgrades IV
Shield Management IV
Shield Operation IV
Long Range Targeting IV
Signature Analysis IV
Navigation IV
Evasive Maneuvering IV
Warp Drive Operation IV
Spaceship Command IV
CPU Management V
Power Grid Management V
Capacitor Management V
Capacitor Systems Operation V
Mechanics V
Hull Upgrades V
Shield Management V
Shield Operation V
Long Range Targeting V
Signature Analysis V
Navigation V
Evasive Maneuvering V
Warp Drive Operation V
Spaceship Command V

Omega Skill Guide

Navigating New Eden

Route Planning

System Sec Status

Pilot Sec Status

Blinky pilots

Setting up the Overview

This Guide How to Setup your Overview will detail How to have your overview set up correctly so that you don't shoot your buddies.

So sexy, so useful, so alluring.

What is the overview?

The overview is your quick access window to everything you are surrounded by while out in space. There are many ways to create filters to your liking but too much or too little information can render it useless in emergencies. Most people make do with the defaults but they live in high sec and don't know any better. We need a bit more granularity to make it easier and quicker to respond, but first, we need to set a default overview which can act as our base to build further filters from. Getting used to your overviews can be the difference between getting accurate information and asking why you've just woken up in your home station.

Getting in Fleet

Straido's guide <insert link to a page with that.>

Hauling Your Stuff

Haulers Hauling Services Goonswarm Relocation Services[Imperial Transcontinental Logistics]

Station Services

On Clones (make this it’s own section don’t bury it under station services) You will die! Welcome back to life!https://imgur.com/a/4eyjK Death clones vs. Jump clones Implants - a rabbit hole*https://imgur.com/a/pTsPilj

Station Services

Station Services Types of Stations and player-built structures Types of Services Cloning Market The rest of it

Station Services

Citadels, Refineries and Engineering Complexes Types of Citadels Big ones Small ones The ones that make things POS

Fitting Your Ship

Some words about fitting.

  • High Slots:
  • Mid Slots:
  • Low Slots:
  • Rigs

Alpha Fits

Alpha Ratting Vexor

Alpha Caracal

Alpha Exploration Frigate

Alpha Mining Barge

Alpha PVP fits

Career Paths School of PVE School of PVP School of Exploration School of Industry

Career Paths

Gooniversity Departments
New Players PVE PVP Exploration Industry
Newbee Survival School PVE School PVP School School of Exploration Industry School