Mining
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Mining is the Backbone of Eve Online. We are well aware that everything (almost everything) is player-built. To build something, you need resources. There are many types of resources, and we will first go through them before we dive into the essence of mining. Let's take a brief Overview of all Space Rocks, or rather Space Resources, and their Harvesting.
Asteroids
They are the primary source of raw materials needed to construct everything from small ammunition to massive Keepstar Citadels.
- Physical Nature: Irregularly shaped "ore" that varies in size from small fragments to massive boulders. (from 0.04 m3 to 40 m3)
- Harvesting: Mined using Mining Lasers or Strip Miners. They provide a continuous "trickle" of ore into your hold at the end of every cycle.
- Industrial Role: Their refined minerals form the structural hull and internal components of all New Eden technology.
There are many types of Asteroids. Some are found only in High Sec, others in Null Sec or in special cosmic sites.
Here are all the various ways to find them:
- Asteroid Belts (Static)
- Locations: Primarily found in High-Sec.
- Hazards: Spawns "Belt Rats" (NPCs) that will attack mining ships.
- Accessibility: On your Overview. In the default Overview, it is in the Mining tab.
- Detailed Page: https://wiki.goonswarm.org/w/Asteroid_Belts
- Ore Sites:
- Locations: Common in all security zones, with the highest concentration in Null-Sec.
- Hazards: Generally "clean" in K-Space, but guarded by Sleepers/Triglavians in J-Space/Pochven.
- Accessibility: Found automatically via the Sensor Overlay or Probe Scanner.
- Detailed Page: https://wiki.goonswarm.org/w/Ore_Sites
- Agent Mining Missions (Private)
- Locations: Unique sites spawned by Career Agent or Mining Missions (rarely, Security Missions have some ore too).
- Primary Income: Derived from Loyalty Points (LP) rather than the ore itself.
- Accessibility: Restricted to the mission runner and their fleet.
- Detailed Page: <<WIP>>
Reprocessing Outcomes
Asteroids are reprocessed into a specific list of Asteroid Minerals required for all ship and module construction:
- Tritanium: Veldspar, Scordite, Plagioclase, Pyroxeres
- Pyerite: Scordite, Plagioclase, Pyroxeres, Spodumain
- Mexallon: Plagioclase, Pyroxeres, Gneiss, Dark Ochre, Crokite
- Isogen: Omber, Kernite, Gneiss, Dark Ochre, Spodumain, Talassonite
- Nocxium: Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mordium
- Zydrine: Jaspet, Hemorphite, Hedbergite, Bistot, Crokite, Arkonor, Beidestine
- Megacyte: Arkonor, Bistot, Talassonite, Beidestine
- Morphite: Mercoxite
Rarity and Special Ores
Not all asteroids are created equal in yield. Since the Catalyst Expansion, the old naming conventions (like "Massive" or "Pristine") have been replaced by a standardised **Grade System**:
- Grade I (Standard): The base version of the ore. (0% bonus).
- Grade II (+5%): Replaces the "Concentrated/Condensed" versions. Provides a 5% increase in mineral output.
- Grade III (+10%): Replaces the "Massive/Pellucid" versions. Found frequently in static belts and Large anomalies.
- Grade IV (+15%): Replaces the "Pristine/Flawless" versions. These are the rarest and most valuable, found primarily in Mining Expeditions and Grade V Sovereignty systems.
It's important to note that Prismaticide is the only ore that is not grade-based.
Ice
Physical Nature: Uniform, extractable in massive 1,000 m³ blocks. Harvesting: Must be extracted using specialised Ice Harvesters. Unlike ore, you receive exactly one 1,000 m³ block only upon the completion of a full harvester cycle. Industrial Role: Essential for the production of Fuel Blocks, which power the Upwell structures, and the raw isotopes required for Capital ship jump drives.
Like the Ore Sites, they have no NPCs to kill you. Unlike Ore Sites, there is no way to alter their spawning - neither in location nor in frequency. Systems either have Ice Sites(Belts) or do not. The yield is upgradable in Null Sec, but you can't spawn Ice Sites in a system without an Ice Source. There are several ways to name the sites they spawn in, but they have the same functionality.
Reprocessing Outcomes
The Ice blocks are refined into a separate list of minerals called Ice Minerals:
- Faction Ice Isotops:
- Helium Isotopes: Clear Icicle (Amarr)
- Hydrogen Isotopes: Glacial Mass (Minmatar)
- Nitrogen Isotopes: White Glaze (Caldari)
- Oxygen Isotopes: Blue Ice (Gallente)
- Liquid Ozone: All Ice types (High yield: Dark Glitter, Krystallos)
- Heavy Water: All Ice types (High yield: Glare Crust, Krystallos)
- Strontium Clathrates: All Ice types (High yield: Gelidus)
Every one of them has a cornerstone level of importance. They are Essential for making Fuel Blocks - the essence for every Player-owned Structure in Eve (except NPC structures, which run on CCP Fuel).
Rarity and Special Ice Blocks
Rarity and Special Ice Blocks Not all Ice Blocks are created equal in yield. Since the Catalyst Expansion, the old naming conventions (like "Smooth" or "Enrich") have been replaced by a standardised Grade System. Unlike the Ore Grading, Ice Blocks have only Grades I and IV with nothing in between.
- Grade I (Standard): The base version of the ore. (0% bonus).
- Grade IV (+15%): Provides a 15% increase in mineral output.
It's important to note that only the Faction Ice Blocks are grade-based. The Universal Ice Blocks have no grading.
Moon Ore
The process of Moon Mining is extraordinarily complex, as it requires an Athanor/Tatara Structure to be anchored at Moon Fracking points, fitted with a Moon Mining Laser and supplied with enough Fuel Blocks to complete its cycle of 7 to 56 days - the longer the bigger the moon rocks.
By now, you would have realised this is a Corp Managed operation and players are not allowed to do this on their own.
The Moon Ore (sometimes known as Moon Goo) contains a combination of Asteroid and Moon Minerals.
For more information, check the dedicated Moon Mining page from the link below:
https://wiki.goonswarm.org/w/Moon_Mining
Gas Huffing
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Fillament Mining
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Pochven Mining
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Wormhole Mining
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